 | Mitch - A Facial Motion Capture Demo by Motus Digital This is a facial motion capture test. Notice the detail that we are able to record with minimum markers. This is a facial motion capture test. Notice the detail that we are able to record with minimum markers. Views: 266 |
 | NaturalPoint Arena Full Body Motion Capture Here's a short video from GDC 2009 at the naturalpoint optitrack Booth. They were showing naturalpoint Arena (Full Body) and Expression (Fac... Here's a short video from GDC 2009 at the naturalpoint optitrack Booth. They were showing naturalpoint Arena (Full Body) and Expression (Facial Capture) at their booth. Dancer in this video is Omar Kadir with Third Nature @ www.thirdnaturemusic.com Views: 663 |
 | Motion Capture Demo video This is a sample of the work that I do in video games. I am a motion capture, Facial capture and voice over artist. This is a sample of the work that I do in video games. I am a motion capture, Facial capture and voice over artist. Views: 2,085 |
 | Act3 Motion Capture * Full service motion capture studio. * Pre-production planning. * Casting and actors. * Studio specifications and props requirements. * Stu... * Full service motion capture studio. * Pre-production planning. * Casting and actors. * Studio specifications and props requirements. * Studio hire. * Technical operators. * Data clean-up. * Motion Rescaling. Act3animation manages and coordinates all commercial services of the Deakin Motion.Lab, the largest Motion Capture facility in Australia, with 24 Motion Analysis Eagle 4 cameras (4 mega pixel resolution 2352 x 1728). The studio includes flying rigs and a full time rigger, is also ... Views: 173 |
 | CaptiveMotion October 2009 This is the latest sample rendering of an animation captured with captivemotion's proprietary facial performance capture system, Embody. This is the latest sample rendering of an animation captured with captivemotion's proprietary facial performance capture system, Embody. Views: 21,328 |
 | NaturalPoint Arena Full Body Motion Capture Here's a short video from GDC 2009 at the naturalpoint optitrack Booth. They were showing naturalpoint Arena (Full Body) and Expression (Fac... Here's a short video from GDC 2009 at the naturalpoint optitrack Booth. They were showing naturalpoint Arena (Full Body) and Expression (Facial Capture) at their booth. Views: 134 |
 | ARENA Expression Demo -- SIGGRAPH 2008 Camcorder video of ARENA Expression demo at naturalpoint's booth at SIGGRAPH 2008. ARENA motion data was streamed to facerobot, motionbuilde... Camcorder video of ARENA Expression demo at naturalpoint's booth at SIGGRAPH 2008. ARENA motion data was streamed to facerobot, motionbuilder, 3ds Max, and DAZ Studio for real-time display of full body and facial animation. www.motioncapture.com Views: 2,419 |
 | Act3animation Showreel 2009 Act3animation is a full service, premium 3D animation studio, established in 1991. The company specializes in narrative based character anim... Act3animation is a full service, premium 3D animation studio, established in 1991. The company specializes in narrative based character animation for video games, broadcast and film. Act3animation has a range of creative talents and facilities that can provide a wide variety of productions, from high level, realistic human character animation for video games to exaggerated cartoon style for broadcast and film. SERVICES Act3animation provides a range of services catering for your 3D art ... Views: 1,761 |
 | Act3Animation Showreel 2008 Act3animation is a full service 3D animation studio, established in 1991. The company specializes in narrative based character animation for... Act3animation is a full service 3D animation studio, established in 1991. The company specializes in narrative based character animation for video games, broadcast and film. Act3animation has a range of creative talents and facilities that can provide a wide variety of productions, from high level, realistic human character animation for video games to those that require exaggerated cartoon style for broadcast and film. FACILITIES Act3animation's facilities include a multi-purpose 3D ... Views: 389 |
 | NaturalPoint Expression Facial Capture Here's a short video from GDC 2009 at the naturalpoint optitrack Booth. They were showing naturalpoint Arena (Full Body) and Expression (Fac... Here's a short video from GDC 2009 at the naturalpoint optitrack Booth. They were showing naturalpoint Arena (Full Body) and Expression (Facial Capture) at their booth. Views: 272 |
 | The Package This is a sample video of captivemotion's proprietary facial capture technology being used to drive a video game style character. The source... This is a sample video of captivemotion's proprietary facial capture technology being used to drive a video game style character. The source date in 3ds Max 2009, Maya 2009, and FBX formats may be downloaded for evaluation at www.captivemotion.com/thepackage Views: 4,159 |
 | Phasespace GenHead Facial Capture with Voice Recognition VOX voice recognition software used in conjunction with markers in motionbuilder for better lip sync definition. The facial capture is in re... VOX voice recognition software used in conjunction with markers in motionbuilder for better lip sync definition. The facial capture is in real time, this data is still raw and uncleaned! The markers can be seen to the right, no dropout! The VOX interprets the audio track afterwards and enhances the lip definition by mixing in predefined phoneme shapes. This is a 50/50 marker/phoneme mix around the mouth area. This allows quick marker setup (20) markers, while retaining remarkable lip ... Views: 112 |
 | HKU Motioncapture Unreal Engine 3 - Graduation Project - Early face/bate test The following presentation, and all of its content, is developed by Michiel Frankfort & Wiebe Giebels, during their European Media Master of... The following presentation, and all of its content, is developed by Michiel Frankfort & Wiebe Giebels, during their European Media Master of Art (EMMA) graduation at the HKU Hilversum The Netherlands 2009. The Character Lilly is performed by Hilde Segond von Banchet, using optical Motioncapture (thanks to the University of Utrecht) and face capture (Autodesk Maya custom build plug-in). This footage is realtime rendered and recorded using Epics Unreal Engine 3 and is a preview of a ... Views: 1,229 |
 | Lilly needs distraction Lilly needs distraction, face&body Motioncapture test. Al rights reserved Michiel Frankfort & Wiebe Giebels Lilly needs distraction, face&body Motioncapture test. Al rights reserved Michiel Frankfort & Wiebe Giebels Views: 2,860 |
 | Lilly FaceCaptureTest 1 The following presentation, and all of its content, is developed by Michiel Frankfort & Wiebe Giebels, during their European Media Master of... The following presentation, and all of its content, is developed by Michiel Frankfort & Wiebe Giebels, during their European Media Master of Art (EMMA) graduation at the HKU Hilversum The Netherlands 2009. The Character Lilly is performed by Hilde Segond von Banchet, using optical Motioncapture (thanks to the University of Utrecht) and face capture (Autodesk Maya custom build plug-in). This is the Enjoy this brief presentation! Ps: All rights reserved to US, this time ;-) Views: 499 |
 | HideOut Update Edit: UPDATE! (8-6-2009) The following presentation, and all of its content, is developed by Michiel Frankfort & Wiebe Giebels, during their... Edit: UPDATE! (8-6-2009) The following presentation, and all of its content, is developed by Michiel Frankfort & Wiebe Giebels, during their European Media Master of Art (EMMA) graduation at the HKU Hilversum The Netherlands 2009. The Character Lilly is performed by Hilde Segond von Banchet, using optical Motioncapture (thanks to the University of Utrecht) and face capture (Autodesk Maya custom build plug-in). This footage is realtime rendered and recorded using Epics Unreal Engine 3 and is ... Views: 121 |
 | DoesntRecognizeTheSong Lilly is pissed that you (Susan) don't recognize the song she just sang, face&body Motioncapture test. Al rights reserved Michiel Frankfort ... Lilly is pissed that you (Susan) don't recognize the song she just sang, face&body Motioncapture test. Al rights reserved Michiel Frankfort & Wiebe Giebels Views: 508 |
 | HKU Motioncapture Unreal Engine 3 - Graduation Project - Walk and sit test The following presentation, and all of its content, is developed by Michiel Frankfort & Wiebe Giebels, during their European Media Master of... The following presentation, and all of its content, is developed by Michiel Frankfort & Wiebe Giebels, during their European Media Master of Art (EMMA) graduation at the HKU Hilversum The Netherlands 2009. The Character Lilly is performed by Hilde Segond von Banchet, using optical Motioncapture (thanks to the University of Utrecht) and face capture (Autodesk Maya custom build plug-in). This footage is realtime rendered and recorded using Epics Unreal Engine 3 and is a preview of a ... Views: 514 |
 | Lilly needs comfort Lilly needs comfort, face&body Motioncapture test. Al rights reserved Michiel Frankfort & Wiebe Giebels Lilly needs comfort, face&body Motioncapture test. Al rights reserved Michiel Frankfort & Wiebe Giebels Views: 194 |
 | Lilly: Character from our Interactive movie - European Master of Media and Arts (EMMA - HKU) Body Motioncapture (University of Utrecht) + Facial Motioncapture (Custom build Maya script) = this result! Both shown content and custom ma... Body Motioncapture (University of Utrecht) + Facial Motioncapture (Custom build Maya script) = this result! Both shown content and custom maya scripts were developed by Wiebe Giebels & Michiel Frankfort. All rights reserved. Views: 324 |
 | Lilly needs distraction: UPDATE! Lilly needs distraction - UPDATE, face&body Motioncapture test. Al rights reserved Michiel Frankfort & Wiebe Giebels Lilly needs distraction - UPDATE, face&body Motioncapture test. Al rights reserved Michiel Frankfort & Wiebe Giebels Views: 111 |
 | CaptiveMotion October 2009 This is the latest sample rendering of an animation captured with captivemotion's proprietary facial performance capture system, Embody. This is the latest sample rendering of an animation captured with captivemotion's proprietary facial performance capture system, Embody. Views: 204 |
 | The Package This is a sample video of captivemotion's proprietary facial capture technology being used to drive a video game style character. The source... This is a sample video of captivemotion's proprietary facial capture technology being used to drive a video game style character. The source date in 3ds Max 2009, Maya 2009, and FBX formats may be downloaded for evaluation at www.captivemotion.com/thepackage Views: 57 |
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